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Adobe AIR for TV (Developing ActionScript Extensions For Adobe AIR)

22 Aug

Overview of tasks in developing AIR for TV extensions

 

When you develop an ActionScript extension for an AIR for TV device, do the following iterative tasks:

1. Write the native implementation.

For more information, see “Coding the native side with C” on page 13.

2. Write the real ActionScript implementation.

For more information, see “Coding the ActionScript side” on page 6 and “Extension backward compatibility” on page 31.

3. Write the stub ActionScript implementation, and optionally write a simulator ActionScript implementation.

For more information, see “The device-bundled extension and the stub extension” on page 32 and “Check for extension support” on page 33.

4. Create a certificate for signing your ActionScript extension.

For more information, see “Creating a signed certificate for the extension” on page 34.

5. Build the device-bundled extension and the stub extension by using the AIR for TV make utility. This process creates a ZIP file to install the device-bundled extension on the device. It also creates an ANE file of the stub extension for an AIR application to build and test with.

For more information, see “Building the extension” on page 34.

6. If a simulator ActionScript implementation is available, build the simulator extension by using the AIR for TV make utility. This process creates an ANE file for an AIR application to build and test with.

For more information, see “Building the extension” on page 34.

7. Add any required resources, such as images, to the ZIP file and ANE file.

For more information, see “Adding resources to your extension” on page 40.

8. Test the simulator extension on a desktop computer.

For more information, see Debugging AIR for TV applications.

9. Install the device-bundled extension on the device.

For more information, see “Installing the device-bundled extension on the device” on page 40.

10. Test the device-bundled extension on the device.

For more information, see “Running an AIR application on an AIR for TV device” on page 41 and Debugging AIR for TV applications.

11. Deliver the stub or simulator ANE files, or both, to application developers.

 

 

Developing ActionScript Extensions For Adobe AIR  PDF

 

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Posted by on August 22, 2011 in Adobe Air

 

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