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Monthly Archives: October 2011

Adobe Flash Player 11.2 Beta for Desktops

New features for browser-based, expressive content

The Adobe® Flash® Platform runtimes, Adobe Flash Player and Adobe AIR®, together enable businesses to efficiently deliver rich customer experiences across multiple digital touch points. With Flash Player and AIR, content can easily and consistently move between the browser, standalone applications and native operating systems to reach users on the devices of their choice. Since the Adobe runtimes share a common codebase, developers can reuse code to deploy game console quality 2D and 3D games, rich media applications with premium high definition video and scalable date driven applications though both AIR and Flash Player.

Adobe® Flash® Player is a cross-platform, browser-based application runtime that provides uncompromised viewing of expressive applications, content, and videos across browsers and operating systems.

Flash Player 11.2 Beta Features

This beta release provides access to the Flash Player 11.2 runtime for Windows, Mac OS and Linux desktop environments. The key features and benefits of Flash Player 11.2 beta are:

  • Multi-threaded video decoding (Windows, Mac OS, and Linux) — The video decoding pipeline is now fully multi-threaded. This feature should improve the overall performance on all platforms. Note that this feature is a significant architecture change required for other future improvements.
  • Flash Player background updates (Windows) — New versions of the runtimes can now be delivered more effectively to the end user with this enhanced updating mechanism (Background update is only available in the release versions of Flash Player).

Click Here for Download Flash Player 11.2 Beta for Desktops

 
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Posted by on October 27, 2011 in flash

 

Adobe AIR 3.2 Beta

New features for out-of-browser application development

The Adobe® Flash® Platform runtimes, Adobe Flash Player and Adobe AIR®, together enable businesses to efficiently deliver rich customer experiences across multiple digital touch points. With Flash Player and AIR, content can easily and consistently move between the browser, standalone applications and native operating systems to reach users on the devices of their choice. Since the Adobe runtimes share a common codebase, developers can reuse code to deploy game console quality 2D and 3D games, rich media applications with premium high definition video and scalable date driven applications though both AIR and Flash Player.

Click here for download Adobe air 3.2

 
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Posted by on October 27, 2011 in Adobe Air

 

Proscenium framework tutorial

In this tutorial you’ll take a look at several different ActionScript class files that are used to create 3D sample projects with the Proscenium framework, an ActionScript 3 code library built on top of the Adobe Flash Platform Stage3D APIs that allows for rapid development of interactive 3D content. The goal of this quick introduction is to familiarize you with the Proscenium framework to control 3D elements in Adobe Flash Professional.

Before you begin, be sure to download the Proscenium framework from Adobe Labs and uncompress the ZIP file to your desktop so that you can follow along and open the corresponding AS file as you work through each section in this tutorial. You can analyze the code to see how each step is achieved programmatically.

The sample project class files are located in the code\ProsceniumTutorials\src folder within the Proscenium framework ZIP file. These samples can be compiled and run once the Proscenium project is set up. To set up the project, please be sure to read the setup instructions provided in the sample files.

The sections below cover how to create 3D objects and add them to the scene to display them. You’ll also learn how to change a 3D object’s material properties, move objects, and add shadows. In the last section of this tutorial, you’ll use a class that extends the Sprite class to see how to build a Proscenium application without using the BasicDemo harness class used by the other sections. By extending the Sprite class, you’ll gain more control when working with 3D objects and configuring event handlers.

Click here for tutorial

 
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Posted by on October 25, 2011 in 3d development, Action Script3, flash

 

Flash Player 11 and AIR 3 Now Available

Flash Player 11 and AIR 3 are now available for download.

For additional information including detailed information on new features, please see this release notes.


http://blogs.adobe.com/flashruntimereleases/2011/10/04/flash-player-11-and-air-3-now-available/

 

ActionScript 3 samples for Flash Professional

These ActionScript 3 samples demonstrate various features common in Adobe Flash Professional CS5 development. Some samples are complete applications, while others simply introduce a concept that you can use to build your own apps. Use these files to investigate how each of the samples was constructed. Explore the graphics and timelines in the FLA files, and explore the ActionScript code in the associated AS files.

Samples are rated Beginning, Intermediate, and Advanced. Intermediate developers and people with prior experience in ActionScript 2 will be interested in looking at the code to see how it works in ActionScript 3.

Download source files for all samples:

as3samples-flashcs5.zip (7.6 MB)

Click here for download individual source files on each sample’s detail page below.

 

 
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Posted by on October 10, 2011 in Action Script3, flash

 

Proscenium – Easily and rapidly develop interactive 3D content in Flash

Welcome to the preview release of “Proscenium” (codename). Proscenium is an ActionScript 3 code library built on top of the Adobe® Flash® Platform Stage3D APIs that allows for rapid development of interactive 3D content.

Stage 3D comprises a new set of low-level, GPU-accelerated 3D APIs that will enable advanced 3D experiences across screens through the Adobe Flash Platform runtimes. These new low-level APIs will provide advanced 3D and 3D engine developers the flexibility to leverage GPU hardware acceleration for significant performance gains.

he Proscenium preview is prerelease software that is not supported by Adobe and may contain bugs. Please also note that as a research project, there is no assurance that there will be a shipping version of Proscenium.

Click here for download Proscenium

 
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Posted by on October 6, 2011 in 3d development, Action Script3, flash

 

How to use Flash Player 11 & AIR 3 with Flash Professional CS5.5

Issue : VerifyError: Error #1014: La classe flash.display3D::Context3D could not be found.

Stage3D will work with web browser. For remove this above issue, set  wmode=”DIRECT” in HTML 

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Download Adobe AIR 3 SDK from here 

Download the PlayerGlobal.swc to target the 11.0 APIs(for FlashPlayer 11) from here

http://fpdownload.macromedia.com/pub/flashplayer/updaters/11/playerglobal11_0.swc


Targeting Adobe Flash Player 11 Release Candidate for Desktops.

1.- Download the Flash Player 11 Release Candidate.
First things first go to the Adobe Labs site and download the Adobe Flash Player 11 Release Candidate for Desktops. Download the proper player for Your system ( Is important that You download and install the runtime on Your browser otherwise you won’t be able to test your SWFs as there is no Standalone RC1 version). You need to download the Flash Player 11 Release Candidate Global SWC “playerglobal.swc” as well.

2.- Once You installed Flash Player in the browser and renamed the swc file from flashplayer11_rc1_playerglobal_090611 to “playerglobal.swc” go to “/Applications/Adobe Flash CS5.5/Common/Configuration/ActionScript 3.0″ and create a new folder i named mine FP11_RC1 and copy your playerglobal.swc file inside the folder you just created.

3.- Now You need a new player profile so You can choose the Flash Player 11 RC1 from the available player versions when working with Flash, go to “ /Applications/Adobe Flash CS5.5/Common/Configuration/Players/”  duplicate the FlashPlayer10_2 2.xml and give it a new name to the file You just copy I named mine FlashPlayer11_RC1.xml.

4.- Open that file in a text editor and change the id and version in the player tag for id give it the name You wish to be displayed in the Player panel inside of Flash I named mine “FlashPlayer11_RC1″ and change the version to “13″.

6.- Save the file open Flash CS5.5 and You’re good to go.

Targeting Adobe AIR 3 Release Candidate.

1.- Download the AIR 3.0 Release Candidate.
First thing You need is the Adobe AIR 3 SDK Release Candidate.

2.- Unzip Your AIR SDK if You’re on Mac the file will be named ” air3_rc1_sdk_mac_090611.tbz2″

3.- Close Flash Professional CS5.5 and browse o the AIR 2.6 folder, on Mac it will be in the following location
“/Applications/Adobe Flash CS5.5”

4.- Change the AIR2.6 folder name to something like AIR2.6_old.

5.- Rename the folder You previously unzipped to AIR2.6 and place it on the Flash Professional CS5.5 folder “/Applications/Adobe Flash CS5.5”.

6.- Browse to the AIR2.6/frameworks/libs/air/ folder and copy the airglobal.swc.

7.- Paste the SWC file in the folder “/Applications/Adobe Flash CS5.5/Common/Configuration/ActionScript 3.0/AIR2.6” it wil replace your copy of  the airglobal.swf file.

8.- Browse to the “/Applications/Adobe Flash CS5.5/Common/Configuration/Players” folder and open the following files with a text editor:  AdobeAIR2_6.xml, AiriPhone.xml, or Android.xml.

9.- Change the version attribute in the player tag from 11 to 13 and save the files:

On the Android xml file: <player id="android_0" version="13" asversion="3" minasversion="3"></player>

On the AdobeAIR2_6 xml file: <player id="AdobeAIR2_6" version="13" asversion="3" minasversion="3"></player>

10.- Browse to the “/Applications/Adobe Flash CS5.5/AIR2.6/samples/” and open the descriptor-sample.xml file.

11.- Change the “http://ns.adobe.com/air/application/2.6&#8221; namespace URL to “http://ns.adobe.com/air/application/3.0&#8221;.

<application xmlns="http://ns.adobe.com/air/application/3.0" minimumpatchlevel="0"></application>

12.- Save the file and open Flash.

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Testing time: Click Here for Read More