Proscenium framework tutorial

25 Oct

In this tutorial you’ll take a look at several different ActionScript class files that are used to create 3D sample projects with the Proscenium framework, an ActionScript 3 code library built on top of the Adobe Flash Platform Stage3D APIs that allows for rapid development of interactive 3D content. The goal of this quick introduction is to familiarize you with the Proscenium framework to control 3D elements in Adobe Flash Professional.

Before you begin, be sure to download the Proscenium framework from Adobe Labs and uncompress the ZIP file to your desktop so that you can follow along and open the corresponding AS file as you work through each section in this tutorial. You can analyze the code to see how each step is achieved programmatically.

The sample project class files are located in the code\ProsceniumTutorials\src folder within the Proscenium framework ZIP file. These samples can be compiled and run once the Proscenium project is set up. To set up the project, please be sure to read the setup instructions provided in the sample files.

The sections below cover how to create 3D objects and add them to the scene to display them. You’ll also learn how to change a 3D object’s material properties, move objects, and add shadows. In the last section of this tutorial, you’ll use a class that extends the Sprite class to see how to build a Proscenium application without using the BasicDemo harness class used by the other sections. By extending the Sprite class, you’ll gain more control when working with 3D objects and configuring event handlers.

Click here for tutorial

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Posted by on October 25, 2011 in 3d development, Action Script3, flash


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