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Category Archives: flash

How to use Adobe Air 3.2 and Flash Player 11.2 with Flash Professional CS5.5

It’s same procedure like “How to use flash player 11 & air 3 with flash cs5.5”.

If you have no idea about that, then you can read my old post How to use Flash Player 11 & AIR 3 with Flash Professional CS5.5

Instead of flash player 11 & Air 3 you can use latest flash player and latest adobe air version.

Air 3.2 installer http://get.adobe.com/air/

Air 3.2 SDK dwonload link should be this >> http://www.adobe.com/devnet/air/air-sdk-download.html

Still today you can get Adobe Air 3.2 sdk from here >> http://download.macromedia.com/pub/labs/flashplatformruntimes/air3-2/air3-2_p6_android_022712.apk

 

Enjoy

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Posted by on March 28, 2012 in Adobe Air, flash

 

Happy New Year

Just want to say

Happy New Year to all my fans.

Thanks for your support.

Thanks

Priyesh Sheth

 
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Posted by on January 1, 2012 in flash

 

Store data in AIR applications for iOS devices

Saving state on iOS devices

We envisioned the scenario of applications that lose data when they are interrupted. Of course, the built-in iOS apps don’t do that—when you go back to your text messages after that interrupting phone call, you pick up right where you left off. This is done by the simple expedient of saving state when the application is ordered to quit by the OS. In the Objective-C world, you will have to implement this yourself (see the appropriate section of the iOS Application Programming Guide), and it is no different when you are developing with Flash.

Saving on exit

How do you know when to save in Flash? Since AIR applications for iOS share the same API as AIR apps for Adobe AIR, you can listen for the NativeApplication.EXITING event to know when to save your state:

package 
{
    import flash.desktop.NativeApplication;
    import flash.display.Sprite;
    import flash.events.Event;

    public class Save1 extends Sprite
    {
        public function Save1()
        {
            // Listen for exiting event.   
            NativeApplication.nativeApplication.addEventListener(Event.EXITING, onExit);

            // Load data.           ;
            load();
        }
        private function onExit(e:Event):void
        {
            trace("Save here.");
        }

        private function load():void
        {
            trace("Load here.");
        }

    }
}
Read more : http://www.adobe.com/devnet/flash/articles/saving_state_air_apps.html
 
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Posted by on November 11, 2011 in Action Script3, Adobe Air, iPhone

 

Adobe Flash Player 11.1 and Adobe AIR 3.1 are Now Available!

As a follow-up to the highly anticipated release of Adobe Flash Player 11 and Adobe AIR 3, which included next-generation technologies like the gorgeous, cinematic 2D and 3D hardware accelerated graphics of Stage 3D, we’re pleased to announce the availability of Flash Player 11.1 and Adobe AIR 3.1 for desktops and mobile devices.

As we communicated yesterday, we see a very bright future for both Flash and HTML5. We’re committed to helping Flash developers deliver stunning, immersive experiences across devices — helping you reach over a billion people across desktop browsers and create Flash-based apps to reach over 350 million smartphones and tablets this year alone. It’s great to see the thousands of amazing Flash-based apps you’ve already published across all of the major app stores — for iPhone, iPad, Android phones and tablets, the BlackBerry PlayBook, Barnes and Noble Nook tablets, and the Amazon Kindle Fire. Whether in the browser on 99% of PCs or through apps for phones and tablets, Flash bridges the gap between your incredible ideas and what over a billion people can experience.

We’re also excited about the new innovations like Stage 3D hardware acceleration. Only a month after its launch, it now enables beautiful, fluid, next-generation visuals for more people on the web than any other technology. And we’ll continue driving innovation in Flash and by contributing to web standards. Now that we are focusing on enabling Flash-based content via apps on mobile devices, this release will be the last version of the browser plug-in for mobile devices. We’ll continue to provide bug fixes and security updates for the mobile browser plug-in — and we’ll deliver new Flash innovations for smartphones and tablets via AIR, allowing you to take full advantage of Flash on iOS, Android, and BlackBerry PlayBook devices.

This minor update to Flash Player and AIR includes the following features for developers:

  • Updated iOS 5 native extensions for Adobe AIR: Flash-based apps can now take advantage of new services provided by iOS 5. Create apps that integrate the latest iOS 5 capabilities like iCloud and iMessage.
  • Updated Native text input UI for Android:  Android apps can now take advantage of the same native text input controls provided to BlackBerry Tablet OS and iOS operating systems to provide platform-specific user interaction behaviors such as magnification and text selection.
 
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Posted by on November 11, 2011 in Adobe Air, flash

 

Adobe Flash Player 11.2 Beta for Desktops

New features for browser-based, expressive content

The Adobe® Flash® Platform runtimes, Adobe Flash Player and Adobe AIR®, together enable businesses to efficiently deliver rich customer experiences across multiple digital touch points. With Flash Player and AIR, content can easily and consistently move between the browser, standalone applications and native operating systems to reach users on the devices of their choice. Since the Adobe runtimes share a common codebase, developers can reuse code to deploy game console quality 2D and 3D games, rich media applications with premium high definition video and scalable date driven applications though both AIR and Flash Player.

Adobe® Flash® Player is a cross-platform, browser-based application runtime that provides uncompromised viewing of expressive applications, content, and videos across browsers and operating systems.

Flash Player 11.2 Beta Features

This beta release provides access to the Flash Player 11.2 runtime for Windows, Mac OS and Linux desktop environments. The key features and benefits of Flash Player 11.2 beta are:

  • Multi-threaded video decoding (Windows, Mac OS, and Linux) — The video decoding pipeline is now fully multi-threaded. This feature should improve the overall performance on all platforms. Note that this feature is a significant architecture change required for other future improvements.
  • Flash Player background updates (Windows) — New versions of the runtimes can now be delivered more effectively to the end user with this enhanced updating mechanism (Background update is only available in the release versions of Flash Player).

Click Here for Download Flash Player 11.2 Beta for Desktops

 
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Posted by on October 27, 2011 in flash

 

Proscenium framework tutorial

In this tutorial you’ll take a look at several different ActionScript class files that are used to create 3D sample projects with the Proscenium framework, an ActionScript 3 code library built on top of the Adobe Flash Platform Stage3D APIs that allows for rapid development of interactive 3D content. The goal of this quick introduction is to familiarize you with the Proscenium framework to control 3D elements in Adobe Flash Professional.

Before you begin, be sure to download the Proscenium framework from Adobe Labs and uncompress the ZIP file to your desktop so that you can follow along and open the corresponding AS file as you work through each section in this tutorial. You can analyze the code to see how each step is achieved programmatically.

The sample project class files are located in the code\ProsceniumTutorials\src folder within the Proscenium framework ZIP file. These samples can be compiled and run once the Proscenium project is set up. To set up the project, please be sure to read the setup instructions provided in the sample files.

The sections below cover how to create 3D objects and add them to the scene to display them. You’ll also learn how to change a 3D object’s material properties, move objects, and add shadows. In the last section of this tutorial, you’ll use a class that extends the Sprite class to see how to build a Proscenium application without using the BasicDemo harness class used by the other sections. By extending the Sprite class, you’ll gain more control when working with 3D objects and configuring event handlers.

Click here for tutorial

 
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Posted by on October 25, 2011 in 3d development, Action Script3, flash

 

Flash Player 11 and AIR 3 Now Available

Flash Player 11 and AIR 3 are now available for download.

For additional information including detailed information on new features, please see this release notes.


http://blogs.adobe.com/flashruntimereleases/2011/10/04/flash-player-11-and-air-3-now-available/